Back to MBHK for Henchmen
Nov. 4th, 2021 12:59 pmWell, my Ancarian henchmen have all been reverted back to using the MBHK scripts. It's a good thing that I had the forethought to keep all of those files in the module while I was trying out the OHS. And since I added OHS in the form of a hak, removing everything is as simple as removing the hak from the module's files.
I'll miss the little fox pet. Sure, I could set Rey up with the MBHK files, but then he would behave like a normal henchmen; with him jumping into fights and the enemies attacking him. As a "Link Fox", he was set up to be friendly with every faction in the module, so he didn't fight and enemies didn't even notice him. The Link set up made him the perfect non-combat pet.
Oh well. Before removing the OHS hak I can always look at the Link Boy scripts and see if there is a way to use them to make a non-combat pet who just tags along but doesn't get involved in combat.
I'll miss the little fox pet. Sure, I could set Rey up with the MBHK files, but then he would behave like a normal henchmen; with him jumping into fights and the enemies attacking him. As a "Link Fox", he was set up to be friendly with every faction in the module, so he didn't fight and enemies didn't even notice him. The Link set up made him the perfect non-combat pet.
Oh well. Before removing the OHS hak I can always look at the Link Boy scripts and see if there is a way to use them to make a non-combat pet who just tags along but doesn't get involved in combat.